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World Labs

4 min readUpdated October 2026
World Labs
Type
AI research and product company (spatial intelligence)
Founded
2024, San Francisco
Founders
Fei-Fei Li, Justin Johnson, Christoph Lassner, Ben Mildenhall
Product
Marble, a generative world model (2025)
Funding
US$230 million seed (2024); US$1 billion round (February 2026)
Status
Acquisition by AMD announced 28 September 2026, pending
World Labs is an artificial intelligence company working on spatial intelligence — systems that understand and generate three-dimensional space rather than only text or images. Founded in 2024 by Stanford professor Fei-Fei Li, the creator of ImageNet, together with Justin Johnson, Christoph Lassner and Ben Mildenhall, it builds world models that turn a photograph, a sketch or a line of text into a persistent, navigable 3D environment. On 28 September 2026, AMD announced an agreement to acquire the company in an all-stock deal valued at approximately US$8.2 billion, expected to close by the end of that year subject to regulatory approval.[1]

History

World Labs was founded in early 2024 and emerged from stealth that April with US$230 million in funding at a valuation of around US$1 billion, backed by investors including Andreessen Horowitz, NVIDIA's venture arm and Radical Ventures. Its first product, Marble, was previewed during 2025 and released to the public on 12 November 2025, making it one of the first commercial products in the emerging world model category.[2]

In February 2026 the company raised US$1 billion in a round that included a US$200 million investment from Autodesk, along with NVIDIA, AMD, Fidelity, Emerson Collective and Sea, with reports placing the valuation near US$5 billion. Autodesk also took an advisory role, signalling interest in applying world models to design and engineering workflows. Seven months later AMD — already an investor in that round — agreed to buy the company outright, with Li joining AMD as executive vice president and chief scientist reporting to chief executive Lisa Su.[3]

Technology

A world model differs from a video generator in three ways that define the product category:

  • Persistence. The environment is generated once and stays consistent as the camera moves through it, rather than re-generating each frame.
  • Editability. Scenes can be expanded and modified region by region instead of being re-rolled from scratch.
  • Export. Worlds can be downloaded as Gaussian splats or triangle meshes, or rendered to video, so they can be used in game engines, design tools and web viewers.
Marble accepts text prompts, single images, short videos, panoramas and rough layouts as input, and outputs geometry, materials and lighting for the resulting scene. The stated goal is applicability beyond entertainment — robotics training, simulation, and scientific visualisation are all cited as target uses. Fei-Fei Li summarised the thesis behind the company: if AI is to be truly useful, it must understand worlds, not just words.[4]

Strategic significance

The AMD acquisition illustrates why spatial models matter to hardware makers. Chip vendors compete on accelerators and software ecosystems, and owning a team that builds frontier world models gives a processor company early insight into how 3D and physical AI workloads will stress future hardware, allowing its roadmaps to be shaped around those demands rather than around customer requests that arrive after the fact. It is AMD's largest acquisition since Xilinx in 2022.

>See Also

🇲🇾Malaysian Context

🇲🇾 Relevance to Malaysia: Spatial AI maps onto several local priorities. In manufacturing and infrastructure, digital twin programmes under Industry 4.0 and the MyDigital Blueprint benefit from models that generate editable 3D environments for plant layout, facility inspection and training simulations. In property and urban planning — including the Johor-Singapore Special Economic Zone corridor — generated 3D site models support visualisation and stakeholder review. Malaysia's creative and tourism industries, supported by MDEC's digital creative programmes and Tourism Malaysia, can use world models for virtual heritage sites, location scouting and pre-visualisation, while TVET and university programmes gain a teachable platform for XR development. For developers, the compute requirement sits within existing local options: inference and fine-tuning can run on Malaysian cloud capacity such as YTL AI Cloud and GPU clusters booked through the National AI Compute Exchange, keeping workloads in-country for Personal Data Protection Act compliance. The National AI Office's interest in physical AI and robotics makes world models a relevant capability to track, since simulation environments are where many Malaysian robotics teams will train systems before touching real hardware.

References

  1. ↑AMD Newsroom (2026). AMD to Acquire World Labs to Advance the Future of AI Compute. https://newsroom.amd.com/news/amd-acquire-world-labs/
  2. ↑TechCrunch (2025). Fei-Fei Li's World Labs speeds up the world model race with Marble, its first commercial product. https://techcrunch.com/2025/11/12/fei-fei-lis-world-labs-speeds-up-the-world-model-race-with-marble-its-first-commercial-product/
  3. ↑TechCrunch (2026). World Labs lands $1B, with $200M from Autodesk, to bring world models into 3D workflows. https://techcrunch.com/2026/02/18/world-labs-lands-200m-from-autodesk-to-bring-world-models-into-3d-workflows/
  4. ↑Fortune (2026). AMD acquires startup founded by Fei-Fei Li for $8.2 billion. https://fortune.com/2026/09/28/amd-acquires-world-labs-startup-fei-fei-li-8-2-billion